From another perspective: Gamification is Bullshit

Perhaps for most marketing applications out there, Gamification is probably not the right term. Gamers and game developers are calling bullshit on the topic, and they are probably right. Games are not just about some point scheme for a sale.

“-ification involves simple, repeatable, proven techniques or devices: you can purify, beautify, falsify, terrify, and so forth. -ification is always easy and repeatable, and it’s usually bullshit. Just add points.

Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity. That may be true, but truth doesn’t matter for bullshitters. Indeed, the very point of gamification is to make the sale as easy as possible.”

Gamification is Bullshit

Ultimately that why I propose that as a core element of gamification, it has to be fun! With the fun, it has rewards in of itself.  Without the fun, it is just a bunch of bull. Even still, as the author concedes, even the bull has merit in the marketing world… maybe we just need a better name for it.

What marketing can learn from the best games

Golf score card

My winning Golf score card

I just learned a new card game: Four Card Golf.  In less than a week I learned to play the game, played a large number of rounds, won my first match and ended up teaching three new people the game.  I don’t typically learn a lot of new games, so why did this one stand out? How did I get so addicted that I became an evangelist for the game?

It all happened along a sort of ideal marketing path:

  • Awareness—I saw some friends playing it in the lunch room and asked what it was called. I only offered up that I was interested.
  • PromotionA few days later, I was encouraged to play a round during lunch.  I was pitched on how much fun it was and that there were bragging rights involved!
  • TrialWe first played a trial hand with all cards showing.  I learned the basic rules of the game without punishment or commitment.
  • ExperienceThe game itself is fairly easy to learn, but there are lots of little strategic elements that keep it interesting and kept me learning on each round.  Like an executive golf course, it’s played over nine rounds…short enough to keep me playing, but long enough for me to feel satisfied when I’m done.
  • RewardAccording to the friendly group rules around the lunch table, the winner must take a pic of the score sheet and tag all the players on Facebook for some friendly ribbing. Naturally, as beginner’s luck would have it, I won my first game and posted the score sheet.  I then got kudos and questions from friends and family about what game I won.
  • AdvocateI, of course, was more than happy to share my winning results, but was also excited to play again.  The next day I recruited my neighbors for a game.  Unfortunately for me, as beginner’s luck would have it, my neighbor won, and posted her score sheet on Facebook.  The interaction then went viral as her friends and family interacted with her post.

I bet you see where I’m going here.  It’s a concept called gamification, and it’s about bringing the most interactive, rewarding and fun elements of gameplay into marketing campaigns such as loyalty programs, nurturing campaigns and company Facebook pages. While gamification is a fairly new concept in the marketing world, it’s catching on quickly.

By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon.

Gartner Group Press Release


So what did I learn from the simple game of Four Card Golf?

  1. Make it easy to get started, with little to no risk
  2. Bring your customers along slowly and teach them as they go
  3. Reward them for sharing their results
  4. And, most important, make it fun!

We can learn even more about gamified interactions from complex games that involve and drive players through their experiences for countless hours.

There is no need to reinvent the marketing wheel; the foundation is there.

It’s time to incorporate what we already know–from simple card games to complex role-playing computer games–around what motivates us, engages us, makes us advocates, and ultimately keeps us coming back for more.

ORIGINALLY POSTED AT CATALYSTINC.COM ON AUGUST 8TH, 2011

Gamification masters; LinkedIn helps you give it all up

LinkedIn has long used the concepts of gamification to encourage its users to “complete their profile”; aka give LinkedIn more personal detail… and, it works like a charm!

Progress meters, occasional “helpers” after a period of time, detail instructions, compelling copy that encourages you to finish your tasks all drive you to doing just one more step.  They even make it ok to do one step at a time so it doesn’t feel overwhelming… I’ve had the account for years and just recently hit 85%… but now I’m so close, I’m actively pushing for 100%!!